Region of Innadril
The region of Innadril is where humans have lived from a comparatively long time before. A hunter dynasty ruled after the collapse of the Elmore-Aden Empire and it maintained friendly relations with the powerful clans of the Aden region. When King Raul announced the establishment of the Kingdom of Aden, Lionel Hunter, his long-time friend, swore allegiance to him and received the title of duke, making Innadril became a region in the Kingdom of Aden.
Even though there are a lot of small lakes that aren't deep and the fields that cover the area have a lot of water, the humidity isn't high. It is cool and pleasant thanks to the wind from the sea and river. The water spirit Gildor, who ruled this place as a spirit since Shilen lived in Innadril, had a quiet and soft character. However, when the master of Innadril changed from Shilen to Eva, Gildor was unable to abandon Shilen, although she accepted Eva as the master of Innadril. She was a superior spirit, but was unable to oppose the decision of the gods. She agonized over this, to the point that she killed all the sounds of the fields and went into seclusion. The sounds of the insects and the songs of the birds in the fields could no longer be heard. It became such a quiet place that even the whispers of the fields could barely be heard.

The field that unfolds to the west of Heine village was a place unvisited by many people for a long time. It became a popular place for going on dates. The field of reeds that were taller than people, the cool wind blowing in from the sea and the sounds of birds made for a romantic area. It was the ideal place for young people in love. In the past, a girl with a beautiful voice and a blacksmith boy fell in love. These helpers to a vagabond female shaman and a blacksmith were a well-matched couple, but the sons of royalty of Heine were jealous. The girl ended up losing her footing while running away to the field of reeds and died of her injuries. Eva, who loved music and poetry, took pity on this girl and changed her into a spirit of water. Thus, the legend was passed down that she will appear if one whispers of love in the field of reeds.

Eva, the goddess of water, built a palace in Innadril, which is the largest lake in the territory, and lives there. In order to prevent humans from approaching carelessly, the entranceway to the castle was made into a complicated labyrinth and dangerous monsters were released there. It is a lot of trouble for Eva that the forces of Farfurion sometimes attack as far as the front of the castle.

It is the abode of groups of dreadful alligators. The alligators that came in through the Avella region long ago are breeding quickly nowadays so that they are threatening the residents. The alligators are regarded as a nuisance at Innadril Castle but as they are aggressive by nature, it is not easy to get rid of them. They don't roam far from Alligator Island but sometimes they also attack people riding in boats.

As A floating city that was originally built in a wild area, the water and buildings match each other to make for a beautiful view. Water is flowing all over the city and it is made up of stone buildings that have an overall bright and refined feeling. Humans and Elves live here in harmony.

Giran Region
The Pirate Tunnel is an underground dungeon that leads to Devil's Isle, which is the stronghold of the great pirate Zaken. It is a natural tunnel that was further excavated by the people taken as slaves by the underlings of Zaken. When the tunnel was completed, Zaken killed all his underlings and slaves that had participated in the construction. It is an extremely dangerous place because of the various booby traps set up by the underlings of Zaken and the souls of the slaves cruelly killed, which continue to live as undead.

Devil's Isle is a stone island on which Pirate Zaken, who was notorious in the past for having chased the legends about the treasures of the titans, ended his difficult adventures. In the process of searching for that treasure, he lost the confidence of his underlings and was finally imprisoned on this island. The underlings thought that Zaken would die alone in that place, but he used the power of the ancient inheritance of the giants and achieved everlasting life. The use of that power was incomplete for a human using it the first time, so Zaken completely lost his identity as a pirate and was changed into a vampire that must drink the blood of humans in order to survive.

Aden Region
Baium, who was the emperor of the Elmore-Aden Empire, was overtaken by the illusion of wanting to achieve power like the gods and resolved to reach the skies where the gods lived. He mobilized the power of the entire empire and started to build the "Infinite Tower". Einhasad was enraged at the arrogance of the humans that were trying to challenge the position of the gods and sent down plagues so that all the engineers and mages that were building the tower died. Also, Einhasad confined Emperor Baium in the top of the tower and cursed him with immortality so that he was made to watch his kingdom collapse while he was confined to the tower for hundreds of years. Finally, Baium went completely crazy and took a disgusting appearance that is really no different than a monster. Later, people would point to this tower and call it "Tower of Insolence," fearful of the anger of the gods. Thus, they avoided building very tall buildings.

It is a castle that went to ruin because of the repeated battles with the Kingdom of Elmore. This large castle was built in order to deal with the invasions of Elmore to the north, Avella to the east and other invaders. The large outer castle walls were partially destroyed because of the war with Elmore dozens of years earlier. The inner fortifications were almost completely destroyed and the people living there were massacred. In particular, the invading army of Elmore put poison in the wells so that many residents were poisoned. Later, people said that this castle was a place of bad luck where spirits roamed, so no one went near.
Gustaf Ken Benaheim, Mihail Ken Yotun, Ditrihi Van Kaiser: (Headless Knight) Sir Ken Benaheim, who was the commander of the Elmore army that carried out the gruesome siege for 100 days on the grand fortress. He disobeyed the order of the king to retreat and swore that he would stay to completely conquer the fortress. He resisted for another 30 days but in the end was defeated. As the envoy sent by King Van Holter closed in, he beheaded his two assistants and then committed suicide. Their corpses could not be returned to their country, but were thrown into a grave in an overseas country. They came back to life a few days later as headless knights and lead the other undead of the cemetery. Sir Benaheim occupied the once grand fortress and now reigns as an immortal king. (The battle to occupy this clan hall is carried out against these undead occupiers.)

A coliseum has been added to the center of the lake.

Other Changes
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Blazing Swamp has been enhanced.

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The monster derby track was added in the southern part of Dion Region.

- The village map bulletin board was added.
Bulletin boards were added in order to see the village map for the Talking Island and Elven, Dark Elven, Orc and Dwarven Villages. If a player clicks on the bulletin board that is posted at the entrance to the village, the player can see the map of the respective village. This map is different from an ordinary map in that one's current location is not shown but rather the location of the bulletin board that one is looking at is shown as an icon.
- At night, stars can now be seen in the night sky.
Changes to Castles
1. Innadril, the sixth castle, has been added. Innadril Castle is a part of the Kingdom of Aden and has an effect on the entire region as well as the Floating City of Heine.

2. The structures of Gludio, Oren, Dion and Giran Castles were changed to behave in the following manner:
- Destroyable castle walls were added to these locations.
- Functions to operate the trap devices were added to certain locations.
- The structure of the seal room in the castle item storage room was changed to be similar to Aden Castle.
- Thrones were added.
3. It is now impossible to set up Headquarters at more than a certain distance from other clans during a siege. Clan Headquarters must now be set up a farther distance apart.
A
manor is the area in which the lord of each castle has a productive effect on his/her own territory and the
sells seeds in his own territory and carry out productive activities with the seeds that are sold in this way.
1. Sale of seeds
Seeds sold in one’s own territory bestow on monsters the ability to produce farm products. The types of farm products that can be produced by a monster vary according to the type of seed. Also, the types of seeds that can be made, as well as the maximum amount sold, are also fixed according to the manor.
The lord of the castle chooses the types and quantities of seeds to be sold by NPCs and chooses how much to sell to consumers. Then, the castle lord is notified by the NPC how many adena he has to invest. At this time, depending on how many are sold, the unit price for each seed is decided and the unit price goes down as the quantity goes up. At the next noon hour, the manor NPC announces the sale of seeds at the consumer price at the same time that the invested amount is taken from the castle warehouse. If there is not enough money, the sale of seeds on that day is cancelled. However, it is not possible to sell during a siege.
Players can purchase seeds from the manor manager of the respective territory. In order to prevent hoarding, one player cannot purchase all the seeds.
The amount earned from selling through the seed-selling NPC is brought each day to the castle warehouse just like the taxes.
2. Sowing and Harvest
Players that have finished purchasing seeds can use the seeds after targeting monsters in the respective territory. In order to use the seeds and complete the sowing successfully, the following conditions must be met.
- Sowing is not possible for PCs, village NPCs, and guardians. Targets that cannot sow can be identified through a system message.
- Monsters in which someone has already sown cannot be sown again.
- Sowing is only possible for monsters within the respective territory. If not of the same territory, then the player will know through a system message that sowing is not possible for that monster.
- In the event that that there is a difference of up to +/- 5 levels between the level of seeds used and the respective monster, then sowing is 100% possible but after that, for each difference in level of 1, the probability of success is reduced by 5%.
- In the event that that there is a difference of +/- 5 levels between the level of monster and character, then sowing is 100% possible but after that, for each difference in level of 1, the probability of success is reduced by 5%.
- If sowing is successful, an item is produced in the body of the monster. Items are not always produced even when sowing was successful.
- Monsters for which sowing was successful do not drop items other than adena.
- If a sowed monster dies, farm products can be removed from the body of the monster using a harvester.
- In order to prevent the sowing by low level players but then the harvesting by high-level players more quickly, the evaluation of levels takes place again at the harvesting stage and when comparing the level of the monster and harvester, if it is within the range of +/- 5 levels, the success rate is 100% and then the probability of success falls by 5% for each greater difference of one level. If harvesting is unsuccessful, the item disappears.
- Sowing and spoil can be used together. This means that a monster in which farm products have already been sown can also be cast with spoil and it is also possible to sow in a monster that has been cast with spoil.
If a player succeeds at sowing, an item can be acquired using a harvester on the corpse of the monster that was sowed. Harvesters can be purchased from the manor manager.
3. Purchasing
Players that harvest items from a monster in the territory can sell harvested products to the lord of the respective manor. Depending on what the harvested item is, there may be those things which can only be sold in one’s own territory and others that can be sold more widely in other territories too. The manor manager NPC of each village can be used to sell farm products that have been harvested and the lord of the manor can decide in advance on the price and purchase quantity of farm products. When items come in through the manor manager, the costs for those items are automatically removed from the castle warehouse and if there is not enough money in the warehouse, the purchasing of farm products is suspended immediately. To restart purchasing, money must be put in the warehouse again.
When reselling items that were harvested through the manor manager, the amount received will differ depending on what the method the lord chooses for compensation. If the lord of the respective territory has made it so that compensation is received fairly by everyone, the players that participate in the manor in that territory can expect more stable compensation and if the lord chooses to pay compensation in gambling-type ways, then the players that participate in the manor of the respective territory will expect gambling-type returns. The changing of these compensation factors takes place once per day.
Compensation for farm products harvested is applied differently depending on the types of grains. The items purchased go through a process so that they enter the castle warehouse each day. For example, if the manor manager buys ice coda fruit from a player, what is placed into the castle warehouse is actually an ice coda extract that has been processed. 10% of a purchased item that has been processed is paid to the manor manager.
4. Processing
The lord of the manor can process the harvest and produce final products. Final products cannot be sold separately through NPCs and are used directly by the lord of the castle as needed or can be sold through personal shops. The types of items that can be processed include things like consumable items such as potions that can be used in battle, ingredients for siege weapons to be used in sieges, or ingredients that can’t be easily obtained on the market.
Item processing is carried out by the blacksmith NPC in the castle. The quantities and types of harvested items that can be processed in the castle at this time depend on the rating that is based on how much facilities investment has been made in processing systems. If a player chooses to invest in production equipment through the chamberlain’s menu, the NPC that is in charge of production can process products of somewhat higher added value or higher quantity. When producing items through the blacksmith, certain fees must be paid.
In the event of investing in facilities, the results last for two weeks and even continue for the full term if the lord of the castle changes during the two weeks.
Monster race
The Monster Derby Track is a place where eight monsters race together at the same time. A player predicts which monster will come in first and purchases a race ticket for the respective monster. They can then earn adena according to the payout rate for the winning monster.
- Holding of the race
- How to participate in a race
- Types of races
- End of the race
Monster races are only held in the daytime in the game and are held one time per 20 minutes of real time. If the race finishes at night, then tickets go on sale for the next race about 15 minutes after the sun rises. When races are not being held (at night), tickets cannot be purchased through the race operator NPC. However, it is possible to exchange previous winning game tickets.

Monster race tickets can be purchased through the race operator NPC. Purchase of tickets starts 18 minutes before the start of the race and tickets for the respective race can only be purchased up to 3 minutes before the race starts. When purchasing a ticket, you can confirm the names of the monsters for the respective race and the conditions on that day by conversing with the race operator. Three minutes before the race begins, the race operator stops selling tickets and the payout rates for each monster in the respective race are notified.
There are two types. One is where the only way to win is to match the correct first-place winning monster and the other way is to choose both the first and second place monsters (without regard to their order).
Once the race is over, the race operator calls out the results of the race and a player can exchange the tickets he has for adena by conversing with the operator. By looking at the winner confirmation section, a player can know the types and quantities for each different ticket and can know whether he/she won and the winning amounts. If a player wins, he/she can get the winning amount. Even if a player doesn’t win, the race operator will purchase losing tickets for a very small amount.

Lottery
It is possible to purchase lottery tickets through the lottery seller in each village. It is a lottery where, rather than purchasing tickets having a predetermined number, the purchasing person directly selects five numbers from a total of 20. The lottery is held one time per two days in real time.

- Purchase of lottery tickets
- Selection of winning numbers
It is possible to know the current number of tickets sold through the lottery seller and if the Buy Lottery Ticket button is clicked, a menu appears where the player can select five of the twenty numbers. After clicking the five numbers, the ticket can be purchased. It can be confirmed how big the current accumulated jackpot is for this drawing through the lottery ticket seller. One lottery ticket costs 2,000 adena.
At noon two days after the lottery sale, the sale of lottery tickets for the respective drawing is stopped and the winning numbers are selected. It takes about five minutes to select the numbers. If a player clicks on the “Confirm Winnings” menu and selects the drawing for the tickets purchased, the winning numbers and winning amount details for first, second and third places can be confirmed. It is also possible to find out if the lottery jackpot is being carried over because nobody won the current drawing. If a player wins the lottery, he/she can receive the winnings by clicking on the “Exchange" button. Lottery tickets that didn’t win can be resold at a low price through the lottery ticket seller.
Dice
Four kinds of dice (heart, clover, diamond and spade) were added, having the numbers 1 through 6. If the dice are double-clicked in the inventory, one of the six numbers is randomly displayed on the ground.

Coliseum
The coliseum has been set as a free battle zone in the same way as the current arena. There are two entrances are on either side of the coliseum. Near the entrance, there is a restart zone so that if a character dies inside the coliseum, it is restarted in this restart zone. The restart zone is set as a peace zone.
Broadcast Towers
Broadcast Towers have been set up in each village, coliseum, and race arena. It is possible to observe siege battles and coliseum and monster races at these towers. In order to observe, a certain fee must be paid and it can be used for one hour each time. In observation mode, the player can only change viewpoints in the direction that they want to see. All actions, including movement, become impossible, although conversation, clan chatting, alliance chatting and whisper are possible.

Basic Systems
1. A penalty is applied according to the degree of contribution to killing a monster. Previously, the level of the player to apply the last hit was checked and then the item drop penalty applied. Now the penalty is applied by checking the level of the player that caused the greatest amount of damage to the respective NPC.
2. An adjustment was made so that, in the event that the karma increase amount that was increased in proportion to PK count is more than a certain value, no matter how high the PK value is, it is not increased more than the maximum value increased according to a one-time PK. The item drop probability when the karma value is relatively less was reduced to less than before.
3. When using good magic on purple players that are in a party, clan war, or siege, the PvP rule was changed so that the caster also becomes purple.
4. The underwater physical gauge now appears in all rivers and seas in the world and HP starts to be reduced if the gauge runs out and the character dies if HP is completely reduced. In order to restart this gauge, the character must come above ground. When a character moves under the water, it automatically swims. It is also possible to move up and down in the water by clicking the mouse. The character moves above the water when clicking above the water and if clicking on the ground under the water, it is possible to move down. Please note that when dropping an item on the surface of the water, the item is dropped to the bottom of the body of water.

5. When a character falls from a high place, it receives falling damage. The amount of falling damage is proportional to the height. However, a character cannot die because of falling damage alone.
6. A character’s basic ability values can be adjusted through items. Please refer to the explanation about dyes and symbols regarding the way to change these basic ability values. The factors that each basic ability value affect for a character are as follows.
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wit (WIT)
- Mentality (MEN)
STR is the value that represents how strong a character is. This value has an effect in the following ways
Amount of physical damage: Damage from ordinary attacks and physical skills of the player increases as STR increases.
DEX is the value that represents how nimble and precise are the body movements of the character. This value has an effect in the following ways.
Attack speed: Ordinary attacks and casting speed of physical skills increase as the DEX value increases.
Accuracy: Accuracy increases as the DEX value increases.
Evasion: Evasive ability increases as the DEX value increases.
Critical probability: As a rule, this changes depending on what weapon is being used but the critical probability also increases with the size of the DEX value. Because critical probability also has an effect on the probability of success of hitting vital areas when using skills such as Mortal Blow, the probability of success of skills of this type increase as the DEX value increases.
Shield defense success rate: The shield defense success rate increases as the DEX value increases.
Movement speed: Movement speed increases as the DEX value increases.
CON is the value that represents how strong or how healthy a character is. This value has an effect in the following ways.
HP quantity: The maximum HP value increases as the CON value increases.
HP recovery speed: HP recovery speed increases as the CON value increases.
Breath: CON has an effect on the ability of a PC to move underwater. The underwater physical strength gauge increases as the CON value of a character increases. The higher the CON value, the slower the HP reduction rate when the character’s breath runs out.
Shock resistance: Resistance to shock attacks increases and the probability of falling into a shocked condition falls as the CON value increases.
Bleeding resistance: The probability of getting injured and bleeding falls as the CON value increases.
INT expresses how much intelligence a character has. The strength of magic increases as this value increases. This value has an effect in the following ways.
Magic Attack: Damage caused when a PC uses damaging magic increases with the INT value.
Curse success probability: The success probability increases with the INT value when using magic that causes all kinds of abnormal conditions.
WIT is the value that expresses how quickly a character can think and his/her ability to make things happen. As INT is the value that demonstrates the level of understanding, WIT is the value that shows the character’s ability to make things happen and the character’s mental spontaneity. This value has an effect in the following ways.
Exceptional damage probability: Exceptional damage can occur at a certain low probability when casting damage magic and the higher the WIT value, the higher the probability that this exceptional damage will occur.
Magic casting speed: If the WIT value is high when using magic, the magic can be used more quickly.
Resistance to abnormal conditions: WIT has an effect on one’s ability to avoid various kinds of bad abnormal conditions. Abnormal conditions a character doesn’t succumb to easily when WIT is high include curses that lower ability values, mental abnormalities (such as Hold, Silence, Sleep, Fear), paralysis, HP reduction magic of the four elements, MP reduction magic, HP recovery speed reduction, and magic that increases the delay for reusing skills and reduces heal effects.
MEN is the value that represents how strong a character is mentally. This value has an effect in the following ways.
Magic defense: Magic defense ability increases as the MEN value increases, while the probability of receiving magic damage decreases, as does the probability of succumbing to curse magic.
MP quantity: Maximum MP increases as MEN increases.
MP recovery speed: The degree of MP recovery speed is determined by level, race, and MEN. MP recovery speed increases as MEN increases.
Probability of magic interruption: There is a chance that when a player casts magic and is attacked, the magic that was cast will be interrupted. At this time, the probability that the magic won’t be interrupted increases as MEN increases even for magic with higher damage.
Poison resistance: The probability of succumbing to poison magic falls as the MEN value increases.
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Skills, Magic, Actions 1. New skills have been added for each class.
2. There are 74 levels that have been set as skill steps that can be learned for each class.
3. Changes to existing skills
War Cry - level 2, Regeneration - level 2, Bandage - level 2, Frenzy - level 2, Seal of Gloom - levels 1 and 2, Blazing Skin - level 2, Party Recall - level 2, Decrease Weight - level 3, Power Smash - levels 13, 14 and 15. MP consumption was reduced to 2/3 the previous level for Guts - levels 2 and 3, Servitor Magic Shield - level 1, Servitor Physical Shield - levels 1, 2 and 3, Servitor Haste – level 1, and buffs regarding clan members. Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter. 4. Additions and changes in PC actions
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NPC Additions and Changes
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Baium of Temple of Insolence and Zaken of Devil's Island were added. They are both boss-level monsters and Baium can only be approached through a quest.


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Many raid monsters were added. Raid monsters are semi-boss-level monsters. Characters must gather their power together in parties of two or more of the same level to kill them. Raid monsters are shown on the title line as "raid boss" or "raid underling".

- Party-type monsters, half the level of monsters having the same HP and experience points, were added. These monsters are effective for hunting by classes that must face multiple monsters alone, such as the warlord.
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Treasure Chest and Mimic
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Treasure Chest:
These were made to appear randomly in places like dungeons and fields. If opening a chest using unlock skill or a chest key, a reward can be obtained according to a fixed probability. There are also different levels of treasure chests. If the unlock skill or chest key level is less than the level of the treasure chest, the chest cannot be opened. If a forceful attack or debuff magic is used just once on a chest, it is not possible to receive a reward, because the chest is destroyed. When opening a treasure chest, the probability of opening the chest and the probability of obtaining a reward are increased, when using unlock skill rather than when using a chest key. If the chest opening fails, the treasure chest disappears immediately without yielding any reward. -
Mimic:
These appear randomly in dungeons and fields and look the same as treasure chests. They start to attack, if a character tries to use unlock skill or a chest key on them. Of course, they also attack if they are attacked forcefully. Because a mimic is a monster, a player can obtain item rewards at a fixed probability in the same way as with other monsters. If unlock skill or chest key are used on a mimic, the mimic attacks the respective character much harder than an ordinary attack
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Treasure Chest:
- Guards were added to the hunting areas around Talking Island and the Elven, Dark Elven, Dwarven and Orc Villages.
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Dyes and Symbols Items have been added that can change the basic ability values (STR, DEX, CON, INT, WIT, MEN). To change the basic ability values, the desired symbol must be carved through the symbol maker NPC after acquiring each dye item to serve as ingredients. The symbols that can be carved depend on the types of dye that one has. The basic ability values that can change also differ according to what symbol is carved. Dyes
Dyes are items that serve as ingredients for carving symbols. The dyes have + or - values for the basic ability values that can be changed by drawing the symbols. There are ordinary dyes and high-quality dyes. The ordinary dyes can be used as ingredients for carving symbols after a single class transfer. The high-quality dyes can be used after the secondary class transfer. Symbol engraving
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. If players have enough quantity of dyes and want to engrave a symbol, they must go find a symbol maker NPC. Symbol maker NPCs charge a fixed fee to carve the symbol for the player. Carving a symbol in this way consumes the dye used as an ingredient. A character must specialize before being able to carve a symbol. Characters that haven't yet completed their first class transfer do not have the right to carve symbols and after completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol so that the total number of symbols that can be carved is three. Also, the symbols that were affixed before the second class transfer lose their effect when the character does the second class transfer. The amount that can be increased from symbols for a single basic ability value cannot be more than +5. Even if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values but it's not possible to reduce an ability value all the way to zero. Players can check in advance the change in basic ability values through the symbol maker NPC before carving the symbol. Symbol removal
To remove a symbol again, the player must go in the same way to the symbol maker NPC. And removal of a symbol also costs a certain fee and once removed, half of the dye used for carving the respective emblem is returned to the player. Special abilities Special abilities can be granted to most weapon items of level C or above. In order to bestow abilities to weapons, "soul" stones that can be obtained through quests and certain fees are required. Depending on the level and type of the "soul" stone, the types of abilities that can be bestowed and the number of items also varies. For items having special abilities, attack magic, buff and debuff magic are used automatically with a certain probability according to the conditions.
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Eighteen new quests were added
- Acts of Evil (Guard Alvah of Gludin Village)
- Fate’s Whisper (Maestro Reorin outside Oren Castle Town)
- Alligator Hunter (Trader Enverun of Heine)
- Subjugation of Lizardmen (Guard Weisz of Gludin Village)
- Hunting for Wild Beasts (Grocer Pano of Floran Village)
- Under the Shadow of the Ivory Tower (Trader Cema of Hardin’s Academy)
- One Thousand Years, the End of Lamentation (Antharas Watcher Gilmore of Dragon Valley)
- Method to Raise the Dead (Locksmith Dorothy of Heine)
- Go Get the Calculator (Blacksmith Brunon of Dwarven Village)
- An Arrogant Search (Magister Hanelin of Aden Castle Town)
- Enhance Your Weapon (Grand Magister Jurek of Giran Village, Magister Gideon of Oren Village, Magister Winonin of Aden Town)
- Black Swan (Captain Costa of Heine)
- Bard’s Mandolin (Bard Swan of Dion Castle Town)
- Sorrowful Sound of Flute (Nanarin of Dion Castle Town)
- Jovial Accordion (Musician Barbado of Dion Castle Town)
- Little Wing’s Big Adventure (Wiseman Cronos of Hunters Village)
- Repent Your Sins (Black Judge in the southern part of the Wastelands)
- Competition for the Bandit Stronghold (Messenger of the Bandit Stronghold)
Investigate the suspicious movements of the turek orcs and ol mahums near Gludin Village. The rumor starts that the legionnaire of the creatures will attack Gludin Village soon.
Listen to the call of fate. You are the one that will shake up the destiny of the territory. Provide a new hope in the hell of despair and equip the flames of tempered hell.

Alligator Island is a place where fierce alligators roam a land of opportunity. Are you the hero that takes the request of Trader Enverun to hunt the vicious creatures?
The merchants and pilgrims around Gludin Village and Giran often get attacked by lizardmen. Due to the cargo car of the Aden Commercial Alliance getting attacked, the Gludin guardsmen are hiring you as a mercenary in order to get rid of the lizardmen. In the process of repeated close fighting with the lizardmen, you learn that an even bigger evil exists behind the lizardmen…
Grocer Pano intends to open a salmon fishing area but is perplexed because of the bears that appear around the edges of the water. He asks the heroes to chase away the riverside bears.
Trader Cema, who is the student of Hardin, has asked you to get ingredients to be used in an experiment at the crater of Ivory Tower. She promises to give you various useful items as payment.
The Antharas Watchman came to Dragon Valley in order to conquer Antharas a thousand years ago, but lost all his underlings. Now he is undead, and he asks you to resolve the hate of the lost underlings.
An adventurer that got the treasure of Pirate Zaken was eaten up by Crokian of the fields. She challenges the hero to take on the bizarre hunting task of gathering relics from the Crokian and to save the dead people in order to find out where the treasure is.
Blacksmith Brunon, who wants to go to the moon, wants a newly developed calculator in order to make precise estimations. Heroes that agree to get this have to look for the guild to get the clues…
Heroes wander around everywhere to find the chests of secrets that are scattered around in order to fight with Baium. But Einhasad does not want them to face Baium. What could be the fate of the heroes that oppose the will of the goddess?
The Magisters observed that a new threat is coming to this world and are gathering people to face this threat and form a single force. As a means of gathering the individuals for the fighting force, they are developing a method of bestowing elemental characteristics to weapons. They say it is now time to raise up the individual forces to oppose the threat that is coming and to make and use weapons in which elemental characteristics have been added.

The freight of Iason Heine, who is the leading royalty of Innadril, has been attacked by the lizardmen in transit and was lost. What could be the reason that Iason Heine said he would pay a price that is more than the value of the goods if you go recover the box?
Bard Swan is in the village teaching the mandolin and sometimes plays together with performers of other races. At the last performance, he was the only one to bring instruments for the other performers. In order to find his mandolin…
Dark Elf Nanarin sets her eye on the desirable beard of Dwarf Barbado and wants to make friends but can’t talk to Barbado directly. Become the messenger of love and communicate the love of Nanarin to Barbado.
Dwarf Barbado falls in love with the mandolin music of Bard Swan and wants to play in concert with him. However, Swan avoids Barbado because of his relationship with Nanarin. The tangled love goes beyond a triangle-shaped relationship to a square or pentagon-shaped relationship!
The hero must find Fairy Mymyu in order to make a grown hatchling into a respectful strider. Mymyu says that the hatchling must eat the sap of four elven trees, which inject poison that is fatal to humans.
There are those called Black Judges that appear in the area where the criminals that were once banished gather. They say that they will give an opportunity to clean away sin and request that you take care of some ugly monsters called “Sin Eaters”.
Five factions of ol mahums carry out a fight for position as chief, which has been vacated. The five ol mahum heads set their eyes on the rights to use the clan house and each brings other races into this fight…
Changes in Existing Quests
- Rancher’s Plea
- Reclaim the Land
- Tutorial Quest
If you take ten giant spider husks to Marius, they can be exchanged for a healing potion, Soulshot: No Grade, or wooden arrows.
You may now start the quest not only through Farmer Piotur but also through Guard Leikan of Gludin Village.
The tutorial quest explanation was supplemented to include information about raiders, the changes of night and day, conversation of the guide and information messages when a level is coming up.
Quest NPCs
It has been made so that an exclamation mark appears above the heads of NPCs for which repetitive quests start. For this quest start mark, the player must satisfy the conditions for being able to start the respective quest and the mark is not shown if the player’s level is six levels or more than the starting level.
Devastated Castle
The Devastated Castle is an occupied clan hall for which ownership can be acquired by siege battle with NPCs. The siege is set up to take place with the NPCs every week, which is different from other sieges. The clan hall battle for the Devastated Castle is always defended by an NPC clan and the ownership to the castle is maintained for one week by the PC clan that is able to defeat the defending NPC clan and take the castle.
- Time of the Occupying Battle
- Registration Participation
- Start of the Siege Battle
- Conditions of Victory
The time when the Devastated Castle occupying battle takes place is at the same time each week after the very first occupation battle.

Clan that wants to participate in the battle to occupy and acquire the clan hall must register to participate in advance. Participation in the battle to occupy takes place in clan units and only clan leaders having clans of level 4 or above can apply to register. Clans that already own another clan hall cannot register. The clan that had owned the Devastated Castle previously is automatically registered for the siege and the registration for the battle to occupy must be done at least two hours before the start time. Clans that participate in the battle to occupy the Devastated Castle cannot participate in another battle to occupy another clan hall or siege at the same time.

When the time set for the siege starts, the area inside and around the Devastated Castle is designated as the battleground and the players that are already inside the castle are all kicked to the outside. Leader of the clans that are registered in the battle to occupy the castle can build a headquarters.The rules of battle during the battle to occupy the castle are the same as ordinary sieges except for the fact that everyone is on the attacking side and not on the defending side. However, even if the headquarters are destroyed or an unregistered character enters the battlefield and is killed, players are not restarted at the second closest village like in a siege.
A battle to occupy lasts for one hour and the clan recorded as having contributed the most to killing the head NPC of the Devastated Castle becomes the owner of the clan hall. If the leader is killed, the battle to occupy ends immediately. If no clan is able to kill the leader within the time period, the Devastated Castle continues to be occupied by the NPCs until the next battle to occupy.

Brigands Hideaway
- Registration for clan battle
In order to participate in a battle to occupy the Brigand’s Hideaway clan hall, the head of a clan of level 4 or above must complete the Brigand’s Hideaway quest within a certain time before the clan hall battle is started. Only the first five clans that complete the hideaway quest first can participate. The number of clan members that can participate per clan is limited to 18 people. The quest to participate in the Brigand’s Hideaway clan hall battle is only valid for participating in the clan hall battle on that date. Having completed the quest previously does not make it possible to participate in the clan battle.
Once the decision is made to participate in the clan battle, the clan leader must register the 18 clan members and select the NPC that he will protect by conversing with the herald NPC. Clans that currently occupy the clan hall must register the 18 clan members to participate in the defense.
A macro is inputted through the keyboard and is a function that makes it possible to perform a series of actions at once that can be performed after creating them in advance.
A macro can be created, edited and saved by using the macro button in the system window. A single macro saved in this way becomes an icon so that it can be used by placing it in the shortcut bar. A name and explanation can be added to the macro. The name can be used with up to 12 characters and the explanation up to 32 characters.
All slash (/) commands and chatting symbols supported in the game can be used in macros. Substitute characters can also be used to add additional delays or input a desired name. This means that the commands input into a macro are the ones that can be performed by inputting them directly into the chat input window.
All characters have 24 user-defined macros and each individual macro has 12 input windows. One slash command and its accompanying details can be typed into the input window with a maximum of 32 characters.
Substitute characters are commands for which the target’s name has been automatically given. The types and methods of using substitute characters are as follows.
%target: The name of the target being targeted is shown.
%self: One’s own name is shown.
%pet: One’s own pet name is shown.
%party1 ~ %party8: The first – eighth party member names are shown.
/delay [time]: Wait until time (sec). If this command is entered, the following command is performed after waiting the set number of seconds.
All other actions can be used with slash commands and so they can be used in macros.
/sit, /stand, /sitstand, /walk, /run, /walkrun, /attack, /attackforce, /exchange,
/targetnext, /pickup,
/assist, /invite, /leave, /partymatching, /vendor, /buy,
/personalmanufacture, /mountdismount, /socialno, /socialyes, /socialbow,
/socialunaware, /socialwaitinga, /sociallaugh, /socialapplause, /socialdance, /socialsad
Chat input is also used in the same way as the method of inputting into the chat window.
~ (ordinary chat), # (party chat), @ (clan chat), $ (alliance chat), ! (all chat), + (buy/sell chat)
When using chatting in a macro, to prevent excessive chat that just fills up the window, the output is delayed automatically in the chat window. However, the buy/sell window is an exception to this.
By dragging and dropping the shortcut icons to the macro edit window, the use of the respective shortcuts becomes possible. Directly editing with slash commands is as follows.
/useshortcut [container number] [shortcut slot number]: Uses the respective shortcut. In the event that a component that is designated to a shortcut is a delayed skill, it is used after waiting the delay time.
/useshortcutforce [container number] [shortcut slot number]: Uses the respective shortcut with the effect of the Ctrl key. In the event that a component that is designated to a shortcut is a delayed skill, it is used after waiting the delay time.
Use is made possible by dragging and dropping the desired skill icon to the macro edit window. The direct editing of slash commands is as follows.
/useskill [skill name]: Uses the respective skill. For skills with a delay time, it is used after waiting the delay time.
/useskillforce [skillname]: Uses the respective skill with the effect of the Ctrl key. For skills with a delay time, it is used after waiting the delay time.
In the event that the user carries out some action directly while performing a macro, the respective macro stops immediately. This includes speaking in the chat channels and moving the character.
In the event of using another macro again within a macro, the macro stops while a message saying “This is an unsuitable macro” appears.
* For more detailed information about macros, please refer to the macro section of Help in the game.
Strider (Swift Horse)
Once a hatchling reaches level 55, it can be evolved into a strider through a quest. The name of the evolved strider is the same as the name of the hatchling before its evolution and it obtains the ability values of a strider. The other strange conditions it had succumbed to before and hunger gauge are both re-initialized. A strider that has been evolved cannot be returned to a hatchling again. Summoning of the strider is possible anywhere, if one has an item for summoning it.

A strider is a pet that can fight together when hunting and is used in the same way as an ordinary pet, such as a hatchling wolf.
A player that summons a strider can ride it through the actions of mount/dismount. If a player rides on a strider, there are a variety of ability value changes and interface changes.
When riding a strider, the P. Atk. and movement speed are the same as the ability values of the respective strider and the other ability values are the same as the PC that is riding. If the PC that rides is much less than the level of the strider, then a penalty is applied to P. Atk. and movement speed of the strider. If the level of the player is more than five levels less than the strider, P. Atk. falls by 50% or more and then it is reduced an additional 5% for each level. The movement speed of the strider is cut in half if the level is 10 levels or more lower.
Basic battle is possible even when riding a strider but the physical skills that the player has cannot be used and the items worn do not have an effect on the strider. However, passive skills of players are still effective and magic can be used. When being cast with heal, buff or debuff magic, this is cast on the PC that is riding and the strider is not affected by this.
While riding on a strider and opening the inventory, because the PC's inventory is opened, the inventory of the strider cannot be seen. When using items, the effects of items used on oneself, like potions, are applied to the player. It is possible to escape or teleport while riding a strider. Social actions, personal shop sales/purchases and item enchanting cannot be done while riding a strider.
When going underwater while riding a strider, the underwater physical strength gauge used is the gauge of the player. If this underwater physical strength gauge disappears, the HP of the rider decreases.
In the event of riding a strider and then getting off, the strider automatically returns and goes back to inventory. Even when logging out or disconnecting while riding, it returns automatically in the same way.
The experience points obtained while riding a strider all go to the experience points of the PC. If battling while riding a strider, the consumption of food increases. When not fighting, food consumption decreases.
What happens when a strider dies depends on whether it was a pet or whether it was being ridden. If it was a pet, then it exists as a corpse for a fixed period of time just like other pets. As with an ordinary pet, a strider disappears if not resurrected. When riding a strider that dies, the rider also dies. If the hunger gauge of the strider falls below a certain level, the strider disappears, even if it is being ridden.
Summon monster
Kai the cat, unicorn marrow, soulless, bigboom, wild hog cannon, spark cubic, aqua cubic and binding cubic were all added.

Recipe Book Addition and Personal Manufacturing
The method of mixing items has been changed from the previous method of mixing by double-clicking on each recipe item. Now, manufacturing is done in the item manufacturing window after registering the recipe in the recipe book.

If a player double-clicks (or right-clicks) the recipe in the inventory, a confirmation window asking whether to register that recipe in the recipe book appears. If the recipe is registered in the recipe book, the recipe that was in inventory disappears and the recipe registered in the recipe book is added. A total of 50 recipes can be registered in the recipe book, which is necessary for mixing. However, recipes of a higher level than one's own create item level cannot be registered. If a player opens the recipe book and double-clicks on the recipe that he/she wishes to use, the item manufacturing window appears.
If a player double-clicks on the recipe that he/she wants in the recipe book, the item manufacture window is activated. In the manufacture window that is activated, the information of the item to manufacture (name, number/quantity, MP consumed, probability of success) and information about the required ingredients (primary ingredients, name, number held/number required, MP of the manufacturer) are shown. A gray indicator is shown on the icon, just as in a personal purchase, when the required number is not held. The explanation of the items respective to each icon are shown. If the information button of the manufacture window is clicked, the recipe tree window appears. If all conditions for the mixing are satisfied, then the item manufacture is possible by using the manufacture button. If successful at item manufacturing, the name and the resulting number of the respective items are shown in the resulting item information section.
Since it doesn't return to the recipe book status after manufacturing, if a player wants to do manufacturing multiple times in that situation, it can be done by continuing to click the manufacture button.
The outer appearance of the tree structure shown in the recipe tree window is similar to the tree structure of a Windows folder.
For ingredients that can be expanded, the + symbol is shown and if looking at the sub-section information after clicking the + symbol, the - symbol is shown. Ingredients that cannot be expanded do not have a symbol shown.
The manufacturer opens the item manufacture window by using personal manufacture in the action section and puts the recipe that he/she intends to manufacture into the manufacture list in the same way as when doing a personal sale. A total of 10 recipes can be put up into the recipe list and when putting the recipe into the list, the fee for a single manufacturing can be determined. If the start button is pressed, the player sits down the same way as with a personal shop. If the requestor clicks a character that is doing personal manufacturing, he/she can view the list of recipes that can be manufactured and in the recipe tool-tip, the name/grade/manufacturing fee/success probabilities are shown. After selecting the desired recipe, the same item manufacturing window as when manufacturing is shown on the screen of the requestor. The following manufacturing method is as above.

Success Probabilities
The success probabilities of recipes of B-grade or more that have been added until now have been changed to 100%.
Evaluations of Others
Evaluation of others is a function of being able to recommend other players. Recommending another player doesn’t have any effect on the ability values of that player or on other systems, but characters that have received recommendations from many other people have their character name changed to blue.

The number of recommendations each player can give depend on one’s level. You must be level 10 to recommend another player.
People that have received recommendations from others can know through a system message who has recommended them. Characters with a high evaluation value have their character’s name changed to blue. However, chaotic characters still show their chaotic condition in red, even if they have a high evaluation value.
Clans and Alliances
1. The clan leader can delegate the clan leader’s unique rights to his/her own clan members. This is done by clicking the rights delegation button after selecting the clan member in the clan action section that one wishes to delegate to. The clan leader can delegate the following rights to clan members.

- Clan rights: clan joining, bestowal of titles, viewing of warehouse, registration of clan crest
- Clan hall rights: gate opening, other rights (function adding/restoration), banning
- Castle rights: gate opening, other rights (function adding/restoration, related to manors, mercenary placement), banning
2. The game was revised so that, while the maximum number of clan members had been 40 when the clan level reaches 5, the maximum number is 40 even before the clan reaches level 5. The number of clans that can be included in an alliance was increased to 12.
Other Changes
- With the addition of Devils Island, the path of the current boat going between Giran <-> Talking Island was changed a bit.
- New background music for villages, character creation, login screen and character selection screen was added.
- When using a gatekeeper, you can now confirm the name of the village to go to in the confirmation window.
- The system messages for acquiring all kinds of items were changed to yellow.
- The petition receipt window was changed. The window for inputting petition content was added, so that categorization can also be selected in the petition window. When using /gm, please submit your petition after first selecting the category for the content of the petition.
- New faces and hairstyles have been added for each race and gender.
- The item quantity selection window interface was supplemented with the addition of an ALL button that automatically enters the entire quantity of the item.
- When the player is not eligible to receive a quest, the message “Conditions are not right to make this quest available” has been changed to “I have no tasks for you right now”.
- When using the /loc command to find the player’s location, the information now includes the closest village to the player.
- Flooding or spamming the chat channels results in an automatic and temporary chat ban.
- The Boat Announcements on Talking Island now include the destination city in each announcement. The range was also decreased to reach only players close to the harbor.
- The pet window has been updated; the icons have changed and the pet’s special skills now include a description. If a pet does not have a special skill, there is no button.
- Wolves, Hatchlings, and Striders can now use Potions.
- Wolves, Hatchlings, and Striders can no longer carry arrows, soulshots, or spiritshots in their inventories.
- New loot distribution methods have been added.




