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Aden Territory |
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A wide range of areas has been added with Aden Territory, including Aden Castle, Aden Castle
Town, Cave of Giants, Angel Waterfall, Forest of Mirrors, Cemetery of Kings and Sealing of Shilen. These
areas are designed for high-level adventurers and those less experienced travelers would be well advised
to hunt elsewhere. |
| Aden Castle |
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As the largest castle in all of Aden, Aden Castle is supported by pillars, surrounded by a
large outer area that contains the castle and town. The size, scale and grandeur of the castle is the largest
in the continent, known far and wide as an extremely well-protected stronghold. |






| Town of Aden |
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Built within the large outer walls of Aden Castle, the scale and splendor of the incomparable
town of Aden matches its position as the capital city of the kingdom. |
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| Cave of Giants |
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In mythical times, the giants avoided the wrath of Einhasad’s cold eyes, fleeing into the
caves of the lost high plateau. With the passing of time, the giants degenerated gradually, until they
found themselves controlled by the mechanical devices they had themselves created. Those unfortunate
giants that were absorbed by the machines lost the dignity of a high race and descended to the status
of pitiful creatures. Although these giants had greatly degenerated, their large, strong bodies still
made them creatures feared by Humans. |






| Angel Waterfall |
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When the lost high plateau was formed by the power of Gran Kain, the originally small waterfalls
reached thousands of meters in height due to rapid topographical changes. The citizens of Aden, awed
by the majestic waterfalls, believed they were built by the power of the angels and named them Angel
Waterfalls. |
| Forest of Mirrors |
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The Forest of Mirrors is where Doppelgangers, creatures of Shilen, are found. These beings,
also known as the dark children of mirror, have the ability to appear in the image of the other races,
such as Humans and Elves. Because they merely imitate other beings and exist without an identity of their
own, Doppelgangers have only hostile feelings for other races. |
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| Cemetery of Kings |
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The Cemetery of Kings is where the royalty of the Elmoreden Empire were buried. Even today,
high royalty and saints are still enshrined in this place when they die. King Raul, who unified the Aden
Kingdom and his son Travis are also buried here. Due to frequent wars and invasions, care of the cemetery
has been neglected and grave robbery has become prevalent. |






| Sealing of Shilen |
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According to legend, the Temple of Shilen marks the place where the goddess of Shilen, banished
from paradise, gave birth to dragons and evil beings. She eventually became the goddess of death herself.
Shunaiman, the first emperor of the Elmoreden Empire, left the temple of Shilen for the land of Humans.
Over the years, he organized a vast force to block the creatures from wreaking death and destruction
in the temple of Shilen. Many evil forces gather to collect the dark magic flowing from the temple of
Shilen, making this a very dangerous place. |

| Blazing Swamp |
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This was originally an ordinary swamp until the arrival of the fire wizard Manak, who experimented
on beings living in the area, filling it with evil mutant beings of fire. This area now known as the
cursed swamp of flames is only approached by those who want to test their bravery. |
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| Tower of Insolence |
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Baium was an emperor of the Elmoreden Empire who became obsessed with the desire to attain
the power of the gods. He mobilized his forces to build an Eternal Tower, resolving to reach the gods
in the heavens above. Einhasad became angered at the arrogance of Humans. She cursed the engineers and
Wizards with deadly disease and condemned Baium to immortality, locked away at the top of the tower,
where he was forced to observe the destruction of his empire for hundreds of years. In the end, Baium
went insane and slowly transformed into a monster. This tower became known as the Tower of Insolence
and was sealed tightly from the populous. |
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Giran Region |
| Lair of Antharas |
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After Antharas was defeated in the war with the gods, he sought sanctuary in this cave,
where he yet resides. It is in this very dangerous place where Antharas has regained his enormous power. |






| Hardin’s Academy |
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Great Wizard Hardin trains students and carries out his personal research activities in
this former hiding place of Lich King Icarus. Hardin defeated Icarus in one-on-one battle and procured
the facility for his own laboratory. |
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| Giran Harbor |
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Many boats now commute between Talking Island and Giran Harbor, which is the leading trade
port on the continent. |
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A dueling area has been added to the Giran territory. In the dueling area, there are no
PK or PvP penalties. |

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Oren |
| Bandit Stronghold |
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During the long war between Oren and Elmore, many prisoners and deserters engaged in banditry.
United under a charismatic leader, this group of outlaws became feared throughout all of Oren. |






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Gludio |
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Castle Siege Basics |
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Siege Preparations |
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Siege Rules and Related Systems |
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During a siege, participants are divided into attacker, defender, or not on the list. According
to their status, they are sorted into allies, enemies, or neutral. These relationships may change as the
siege progresses. |
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| Mid Victory: | ||||||||||
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Castle Structure and Taxation |
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| Structure of Gludio, Dion, Oren and Giran Castles: | ||||||||||||
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| Structure of Aden Castle: | ||||||||||||
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For damage-over-time attacks such as poison and bleeding, the experience the attacker gains
will now accurately reflect the proportion of damage given to the target. |
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Since the use of Spoil against a monster is considered an attack action, the character will
automatically attack the target after using Spoil. |
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Dexterity now increases the chance for shield defense to be applied. Characters with high
dexterity now have an added probability for blocking with the shield. |
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The direction of an attack now affects its power and effectiveness, as well as the success
of critical hits, shield blocking and attacks. |
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To prevent a player from forcefully quitting the game to avoid a dangerous situation during
battle, their character will remain in the game for fifteen seconds, continuing to attack its target and
also be vulnerable to attacks. |
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For easier confirmation and the prevention of possible exploits, a character's purple name
now blinks for five seconds prior to returning to neutral status. |
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If you cast spells that help purple or chaotic players, or if you cast spells that help monsters,
you will now become purple. |
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Three types of social actions have been added: laughing, waiting and unaware. |
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Antharas |





| Antharas is one of the great dragons in the history of Aden. This dragon is by far the most fearsome creature in the Lineage II world. The earth tyrant Antharas, also known as Giran's Disaster, has finally awakened from a long, deep slumber. |
| Conditions for Meeting Antharas |
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| Attacking Antharas |
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| Exceptions to the Rules |
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Monsters |
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Purchasing Clan Halls |
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| Limitations in Acquiring Clan Halls | ||||||||
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| Clan Halls for Each Region | ||||||||
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| Gludin Village |
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| Gludio Village |
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| Dion Village |
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Three types of hatchlings were added (Twilight, Star, and Wind). To obtain a hatchling, the
Small Wing Quest must be completed. |
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When a pet is recalled, the items from the pet's inventory are added to the owner's inventory.
If the owner's inventory is full, the items are dropped and the owner has priority to pick them up for
fifteen seconds. If the NPC or main server goes down, the pet retains the items in its inventory. |
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To reduce pet reliance on items, some pet abilities have been enhanced. |
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Once their weight reaches over a hundred percent, pets receive the same weight penalties as
player characters. |
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If an owner dies after summoning a pet or monster, they can no longer issue pet commands while
dead. |
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Along with spells that cause monsters to fight among themselves or to flee, other strange
condition magic spells can now be used on summoned monsters and pets. |
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Characters no longer drop items when killed by another player's summoned monster or pet. |
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After a server restart, there is now a short delay before a pet can be summoned. |
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The pet status window now disappears automatically whenever a pet is recalled. |
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A confirmation now appears when a player attempts to recall a pet using the shortcut window. |
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The following changes have been made in relation to the summoned monsters system: |
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The duration for summoned monsters has increased from fifteen to twenty minutes. |
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The summoned monster's status window now has a gauge that displays their remaining summoned
time. |
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When a summoned monster uses a skill, there is now a delay before it can use another skill. |
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The MP is now higher for summoned monsters of level four and above. |
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Summoned monsters can no longer use scrolls in their inventory. |
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A summoned monster no longer must have its target reselected when using its special abilities,
such as Servitor Heal. |
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The summoning cost for a cubic has been reduced. The duration is still fifteen minutes. |
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| The cubic's AI has been improved (For example, when its HP is low, the cubic will poison or curse opponents less). |
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A video option to change the detail setting for models was added to the video options section.
The default setting is high to experience the full beauty of the game, but for better performance, players
can now set it to low. |
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An alliance channel has been added to the chat window. |
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The order of the chat window tabs has been changed to: All, Trade, Party, Clan and Alliance. |
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The channel tab is grayed out if a character is not affiliated with a clan or alliance. |
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Shortcut keys can now be used to change channel tabs (alt-pageup, alt-pagedown). |
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The summary status window can now be resized and the changes saved. The status ailment and
menu windows can be relocated as well. |
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The text font has been enhanced with a shadow effect to make it easier to read. |
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Coordinates can now be confirmed in the world map. |
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A timer to automatically dismiss the Invite and Trade pop-up windows has been added. |
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When using the party matching system, a Looking for Party marker now appears above the character's
head. |
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The delay indicator for skills now displays correctly even after restarting. |
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Assist is now possible by clicking with the right mouse button on the party member in the
party window. |
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Players can now be ignored. When ignoring a player, whispers, trades, party invites and clan
invites are all blocked. Up to sixty-four players can be added to this list. |
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When whispering, using the " (double quotes) key no longer brings up the name of the last
person whispered to. It is now possible to cycle through whisper commands using the up arrow key. Pressing
the down arrow key deletes the character's name. |
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No actions, such as setting up a personal store, can be done while casting magic. |
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A personal shop can no longer be set up while under a sleep effect. |
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When continuously pressing a social action, characters no longer stop before moving or attacking. |
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The experience display now shows up properly at all levels. |
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It is no longer possible to equip or remove items while using skills or casting spells. |
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If a character wielding a bow runs out of arrows and later acquires more, the inventory now
updates to indicate the proper number of arrows. |
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After using all arrows and then switching weapons, 0 arrows is no longer displayed in inventory. |
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Various actions with the slash (/) command have been added. Explanations for each are available
in the action window. |
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Players will now receive an error message when attempting to exceed the maximum number of
friends on their friends list, which is sixty-four. |
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The tool tip explanations are no longer cut off in Windows 98 and Windows Me. |
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| When targeting characters, their affiliated clan and alliance can be seen by clicking the enlarge button in the target window. |
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Quest items are required to raise a clan's level to four and five. |
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Clan and alliance wars will now continue indefinitely, until one clan surrenders or they both
agree to a truce. |
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The maximum number of clans that can form an alliance has been increased from three to five. |
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At any given time, a single clan may be involved in up to ten clan wars and five alliance
wars. It is not possible to initiate a new clan war while another one is in progress, but it is possible
to accept an application for a clan war from another clan. |
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Level two to five clans now have access to a clan warehouse. Only the clan leader can retrieve
items from the clan warehouse, but any clan member may deposit items. |
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It is now possible to start, stop and surrender in clan battles. |
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In alliance, clan and siege wars, characters will have a mark above their heads to reflect
this status. |
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| A system message now appears properly if a truce is rejected. |
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Background music is now available in all areas of every region. |
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Many sound effects for skills and items have been added. |
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Items acquired by a hunting party with item distribution set random distribution will now
be given correctly to those party members whose inventories are not full at random. |
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A bell now sounds before the boat leaves. |
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A freight system has been added. |
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