Welcome to RUSaCis - Lineage 2 Interlude Java-эмулятор на базе aCis
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Or the ability to add a new setting in the xml of the monster that we don't want to move while it is at rest. Something like:
<set name="randomWalk" val="false"/>
If the raid boss travels
RAID_BOSS_RETURN_DISTANCE=true
(e.g. 200 units) → he immediately returns to his spawn.
Minions also return to their spawns if
RAID_MINIONS_RETURN=true
in config.properties.
If you don't want the minions to return, just set
RAID_MINIONS_RETURN=false.Visually in the...
In each monster's xml in part
" <set name="canMove" val="true"/>"
If it is possible "canMove" when set to false make the monsters not move left and right while they are at rest but when you attack them and you start running they chase you, not as they are now they stay in one place without...
I've been looking for this click for a long time and since I'm not one of those "I found it and it's mine only", I'm sharing it with everyone! It looks unique in the game. What you need to do is place the files in the client's system folder...
Yes, but if I attack the monster and move away from it, it stays still and doesn't attack me. I've tried everything for a long time and it just doesn't work with the existing options, so I'm looking for help writing a new mod for this.
I would really like to find a mod that would make custom monsters not move left and right while at rest. I imagine it would be something like this:# Disable Movement Monster ID
ListMonsterBlockId = 55200, 55201, 55202....I use rusacis 3.5
Big thanks to Sanya!
The code works perfectly for revision 3.5
I am sharing the code, which was entirely prepared by him. Maybe it will be useful to someone too.code:
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;import net.sf.l2j.gameserver.data.xml.PlayerLevelData;
import...