How you show augment weapon in shop? (info not disabled).option to be able to sellenchantedand argued items through a multisell, the configuration should be something like this:Код:<item> <ingredient id="57" count="100"/><!-- adena --> <production id="2493" enchant="16" augmentation id="14561" skillId="3203" skillLevel="1" count="1"/><!-- brigandine_shield --> </item>
enchant already impl.
это уже реализованоВозможность устанавливать рейт на опыт для диапазона уровней игрока, например:
1-10 лвл = х1 рейт
11-20 = х5
21-30 = х10
31-40 = х20 и т.д.
ну очевидно что в rates.properties c 3.7В каком конфиге и с какой ревизии?
есть в rus_acis.propertiesВозможность отключить дроп по группам. На рейтах выше х1 это зло =)
# Укажите через запятую, какую категорию Вы хотите убрать из дропа SPOIL, CURRENCY, DROP, HERB, SEALSTONE.
SkipCategory =
Be more specific with requests, guys.Good evening
I’d like to suggest a mod: would it be possible to create one where, upon reaching level 20, the player receives certain items
, and at level 40
, other items, depending on their class
?
I work with UI design, so I could create the images for the reward box
, or even use a similar one to the example I posted in this thread
Image native box:
Посмотреть вложение 1753
or i can create anothers, custons.
Sorry for not being specific before, I’ll be more detailed now.Be more specific with requests, guys.
How this should work?
Provide a config example (based on level, class, archetype?).
Think of general flow and negative scenarios:
- Should it display a popup window with a list of items and "Claim" button
- If yes: what will happen if player just closes the popup or logs out without claiming the items?
- Should it automatically put items into player's inventory?
- If yes: should we notify the player somehow with on screen message? What if player has full inventory in this moment of level up? What if player is trading? What if player is dead/in abnormal state/busy?
- Should it be manageable via a standalone NPC/Community board?
- If yes: again the same scenarios as automatic claim and also what if I skip level 20 reward and then try to claim reward on level 40, will I get 2 packs of rewards or just the last one?
Every request is not simple as that "I want this", think of it from all the points of view and negative/edge cases as well. Without that thorough description the chances it will be implemented are pretty low.
Done. https://gitlab.com/l2jforceunleashed/RUSaCis/-/commit/e848b75e6bc5b22a9dc4cf1be6941b23776ce49dAn option for Seven Signs mobs to always drop stones, leaving aside competition, so they can be open 24/7. Not everyone uses 7s in retail mode. It would be nice to make it a little more dynamic. (I've seen this in many builds, and I think it's a good setup to add.)
# To always spawn only mobs with a drop of stones - SevenSingStaticEventPeriodSpawn = True
SevenSingStaticEventPeriodSpawn = True
Read first message. Give more information.A list setting to prevent included items from appearing in the community auction.
# List of item IDs that CANNOT be sold or auctioned on the CB.
# Example: 57, 4037, 6673 (Adena, Coin of Luck, Festival Adena, Golden Apiga)
# Default: empty
CB_Market_Blacklist = 57, 4037, 6673, 9999
# If an item on the list is already for sale, should it be returned to the owner?
# Default: True
CB_Market_Auto_Return_Blacklisted = True
# Destination of returned item: INVENTORY or WAREHOUSE
# Default: WAREHOUSE (safer to avoid excess weight/slots)
CB_Market_Return_Destination = WAREHOUSE
# Send an informational message to the player when trying to sell an item from the list?
CB_Market_Send_Error_Msg = True
а с клиентом что делать в таком случае? нужны и новые иконки, и описания и предметы. у нас нет унифицированного клиента rusacis, чтоб делать такие штучки, которые требуют помимо серверной, еще и клиентской доработкидобавить в систему Крафта возможность создать рар итем с определенным шансом, актуализирует крафт.