Since I see people asking for this every now and then I thought I'd code it and share it.
L2Proxy is a simple MITM proxy for your L2 server.
It comes in two parts
Proxies with Gameserver invisibility turned on
Features
API Actions
To make actions you need to set the x-api-key header to equal to the API Key setting in L2Proxy. The default is "changeit".
proxy.xml
Features I might add (don't bet on it)
Download link and executables of latest version: https://github.com/Elfocrash/L2Proxy/releases/tag/0.1.0
If you run the framework dependent version you need .NET 5 CLR installed. If you run the standalone versions you don't need anything preinstalled.
Will upload a video of the thing at some point. It's late.
Tested and working properly.
RUSaCis diff: https://pastebin.com/qgXxT3eE
Enjoy
L2Proxy is a simple MITM proxy for your L2 server.
It comes in two parts
- The Java side
- The L2Proxy service
Proxies with Gameserver invisibility turned on
Features
- Gameserver invisibility option - You are able to hide your server behind the proxies and keep your real server IP secret
- RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login-> Gameserver player handoff
- An API - You can use the API in L2Proxy to check the stats of your Proxies, see the active connections to it and even disconnect a specific use IP or blacklist it
- IP Blacklist - You can blacklist a specific IP its connection will be rejected on the proxy level before it ever gets to the gameserver. This includes malicious connections. You can also use the API to blacklist someone and get them instantly disconnected.
- Multiple Proxies from one app - No real reason for this to exist but I added it anyway
API Actions
To make actions you need to set the x-api-key header to equal to the API Key setting in L2Proxy. The default is "changeit".
- Get all proxies - GET http: // localhost: 6969 / api / proxies
- Get proxy by IP and Port - GET http: // localhost: 6969 / api / proxies / 127.0.0.1 / 7778 (IP is the proxy ip and 7778 is the proxy port)
- Disconnect an active connection - DELETE http: // localhost: 6969 / api / proxies / 127.0.0.1 / 7778 / 127.0.0.1 / 11571 (First IP is the proxy IP, second ip is the client ip, first port is the proxy port and second port is a client port)
- Get all blacklisted IPs - GET http: // localhost: 6969 / api / blacklist
- Check if IP is blacklisted - GET http: // localhost: 6969 / api / blacklist / 127.0.0.1 (The IP is the user IP)
- Blacklist an IP and disconnect used - POST http: // localhost: 6969 / api / blacklist / 127.0.0.1 (The IP is the user IP)
- Removed an IP from the blacklist - DELETE http: // localhost: 6969 / api / blacklist / 127.0.0.1 (The IP is the user IP)
proxy.xml
Код:
<? Xml version = '1.0' encoding = 'utf-8'?>
<list>
<gameserver serverId = "1" hide = "true">
<proxy proxyServerId = "2" proxyHost = "127.0.0.1" proxyPort = "7778" />
<proxy proxyServerId = "3" proxyHost = "127.0.0.1" proxyPort = "7779" />
</gameserver>
</list>
Features I might add (don't bet on it)
- Max connection limit
- Make calls to the API to let the gameserver know the proxy status and make proxy level action
- Proxy service discovery to propagate proxy actions to all running proxies
- Automatic proxy suggestion based on proxy load
- You currently need to blacklist the IP on each proxy API since the data is not shared
Download link and executables of latest version: https://github.com/Elfocrash/L2Proxy/releases/tag/0.1.0
If you run the framework dependent version you need .NET 5 CLR installed. If you run the standalone versions you don't need anything preinstalled.
Will upload a video of the thing at some point. It's late.
- serverId is the real gameserver id that your gameserver is running on
- proxyId is the gameserver id that your proxy will use to get exposed. Ideally this should be different from the serverId
- hide true will hide the real gameserver and only expose the proxies. hide false will show the proxies and the real gameserver
- To get the benefit of the proxy you shouldn't run it on the same server. you should have one VPS for the each proxy and one dedicated server for your gameserver
- If you hide the gameserver and your don't host logic, any proxy and gameserver on the same pc there is no way for anyone to find the real server ip
Tested and working properly.
RUSaCis diff: https://pastebin.com/qgXxT3eE
Enjoy