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Help with buffer skill cast

hrsgeorgiev

Вассал
Регистрация
15 Окт 2023
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25
Баллы
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Адрес
Bulgaria
RaCoin
15
Hello guys who know what me need to change in code to use buff with cast animation like this:
View: https://www.youtube.com/watch?v=oG930nITPB0

Код:
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
    private static final int PAGE_LIMIT = 6;
   
    public SchemeBuffer(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
   
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
       
        if (currentCommand.startsWith("menu"))
        {
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(player, getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("cleanup"))
        {
            player.stopAllEffectsExceptThoseThatLastThroughDeath();
           
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.stopAllEffectsExceptThoseThatLastThroughDeath();
           
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(player, getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("heal"))
        {
            player.getStatus().setMaxCpHpMp();
           
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.getStatus().setMaxHpMp();
           
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(player, getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("support"))
            showGiveBuffsWindow(player);
        else if (currentCommand.startsWith("getscheme"))
            BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
        else if (currentCommand.startsWith("getbuff"))
        {
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            List<L2Skill> list = new ArrayList<>();
            list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
            int cost = getFee(list);
            if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                list.forEach(buffId -> getEffect(player, buffId));
        }
        else if (currentCommand.startsWith("singlebuff"))
            showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("givebuffs"))
        {
            final String schemeName = st.nextToken();
            final int cost = Integer.parseInt(st.nextToken());
           
            Creature target = null;
            if (st.hasMoreTokens())
            {
                final String targetType = st.nextToken();
                if (targetType != null && targetType.equalsIgnoreCase("pet"))
                    target = player.getSummon();
            }
            else
                target = player;
           
            if (target == null)
                player.sendMessage("You don't have a pet.");
            else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
        }
        else if (currentCommand.startsWith("editschemes"))
            showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("skill"))
        {
            final String groupType = st.nextToken();
            final String schemeName = st.nextToken();
           
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            final int page = Integer.parseInt(st.nextToken());
           
            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
            premiumSkills(player, skills);
            if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
            {
                if (skills.size() < player.getMaxBuffCount())
                    skills.add(skill);
                else
                    player.sendMessage("This scheme has reached the maximum amount of buffs.");
            }
            else if (currentCommand.startsWith("skillunselect"))
                skills.remove(skill);
           
            showEditSchemeWindow(player, groupType, schemeName, page);
        }
        else if (currentCommand.startsWith("createscheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                if (schemeName.length() > 14)
                {
                    player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                    return;
                }
               
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                if (schemes != null)
                {
                    if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
                    {
                        player.sendMessage("Maximum schemes amount is already reached.");
                        return;
                    }
                   
                    if (schemes.containsKey(schemeName))
                    {
                        player.sendMessage("The scheme name already exists.");
                        return;
                    }
                }
               
                BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
                showGiveBuffsWindow(player);
            }
            catch (Exception e)
            {
                player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
            }
        }
        else if (currentCommand.startsWith("deletescheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
               
                if (schemes != null && schemes.containsKey(schemeName))
                    schemes.remove(schemeName);
            }
            catch (Exception e)
            {
                player.sendMessage("This scheme name is invalid.");
            }
            showGiveBuffsWindow(player);
        }
       
        super.onBypassFeedback(player, command);
    }
   
    private void getEffect(Player player, L2Skill buff)
    {
        buff.getEffects(this, player);
    }
   
    @Override
    public String getHtmlPath(Player player, int npcId, int val)
    {
        String filename = "";
        if (val == 0)
            filename = "" + npcId;
        else
            filename = npcId + "-" + val;
       
        return player.isLang() + "mods/buffer/" + filename + ".htm";
    }
   
    /**
     * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
     * @param player : The {@link Player} to make checks on.
     */
    private void showGiveBuffsWindow(Player player)
    {
        final StringBuilder sb = new StringBuilder(200);
       
        final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
        if (schemes == null || schemes.isEmpty())
            sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
        else
        {
            for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
            {
                final int cost = getFee(scheme.getValue());
                StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
            }
        }
       
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(player, getNpcId(), 1));
        html.replace("%schemes%", sb.toString());
        html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
   
    /**
     * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param page : The current checked page.
     */
    private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        premiumSkills(player, schemeSkills);
        html.setFile(getHtmlPath(player, getNpcId(), 2));
        html.replace("%schemename%", schemeName);
        html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
        html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
   
    private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(player, getNpcId(), 3));
        html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
   
    /**
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @param page : The current checked page.
     * @return A {@link String} representing skills available for selection for a given groupType.
     */
    private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
    {
        // Retrieve the entire skills list based on group type.
        List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
       
        premiumSkills(player, skills);
       
        if (skills.isEmpty())
            return "That group doesn't contain any skills.";
       
        // Calculate page number.
        final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
        if (page > max)
            page = max;
       
        // Cut skills list up to page number.
        skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
       
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        final StringBuilder sb = new StringBuilder(skills.size() * 150);
       
        int row = 0;
        for (L2Skill skill : skills)
        {
            int skillId = skill.getId();
            int skillLevel = skill.getLevel();
           
            sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
           
            if (singleSelection)
                StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
            else
            {
                if (schemeSkills.contains(skill))
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
                else
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
            }
           
            sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
            row++;
        }
       
        for (int i = PAGE_LIMIT; i > row; i--)
            StringUtil.append(sb, "<img height=41>");
       
        // Build page footer.
        sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");
       
        if (page > 1)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
            else
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=left width=70>Previous</td>");
       
        StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
       
        if (page < max)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
            else
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=right width=70>Next</td>");
       
        sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
       
        return sb.toString();
    }
   
    /**
     * @param player
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
     */
    private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
    {
        final StringBuilder sb = new StringBuilder(500);
        sb.append("<table>");
       
        int count = 0;
        for (String type : BufferManager.getInstance().getSkillTypes())
        {
            if (player.getPremiumService() == 0)
            {
                if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty())
                    continue;
            }
           
            if (count == 0)
                sb.append("<tr>");
           
            if (groupType.equalsIgnoreCase(type))
                StringUtil.append(sb, "<td width=65>", type, "</td>");
            else
            {
                if (singleSelection)
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
                else
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
            }
           
            count++;
            if (count == 4)
            {
                sb.append("</tr>");
                count = 0;
            }
        }
       
        if (!sb.toString().endsWith("</tr>"))
            sb.append("</tr>");
       
        sb.append("</table>");
       
        return sb.toString();
    }
   
    /**
     * @param list : A {@link List} of skill ids.
     * @return a global fee for all skills contained in the {@link List}.
     */
    private static int getFee(List<L2Skill> list)
    {
        if (Config.BUFFER_STATIC_BUFF_COST > 0)
            return list.size() * Config.BUFFER_STATIC_BUFF_COST;
       
        int fee = 0;
        for (L2Skill sk : list)
            fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
       
        return fee;
    }
   
    private void premiumSkills(Player player, List<L2Skill> skills)
    {
        if (player.getPremiumService() == 0)
            skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
    }
}
 
Последнее редактирование модератором:

BezneR

Преемник
INTERLUDE
Регистрация
27 Мар 2021
Сообщения
162
Реакции
239
Баллы
43
RaCoin
50

Password: RUSaCis
 

hrsgeorgiev

Вассал
Регистрация
15 Окт 2023
Сообщения
46
Реакции
25
Баллы
18
Адрес
Bulgaria
RaCoin
15
Hello dude can you adapt this code for rusacis 3.5?

package com.l2jserver.gameserver.handler.voicedcommandhandlers;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.Experience;

public class delevel implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"delevel"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("delevel"))
{
activeChar.destroyItemByItemId("Consume", 57, 10000000, activeChar, true);
activeChar.getStat().removeExpAndSp((activeChar.getExp() - Experience.LEVEL[activeChar.getStat().getLevel() - 1]), 0);
}
return true;

}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
 
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