package net.sf.l2j.gameserver.handler.itemhandlers;
import java.util.logging.Logger;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.Playable;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.enums.actors.ClassId;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.EtcItem;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SkillList;
/**
* ClassChangeScroll by Atrein
*/
public class ClassChangeScroll implements IItemHandler {
private static final Logger _log = Logger.getLogger(ClassChangeScroll.class.getName());
private static final int MINIMUM_LEVEL = 40; // Мин. ур. исп.
static {
_log.info("[ClassChangeScroll] Loaded: ClassChangeScroll enabled.");
}
@Override
public void useItem(Playable playable, ItemInstance item, boolean forceUse) {
if (!(playable instanceof Player))
return;
Player player = (Player) playable;
EtcItem etcItem = item.getEtcItem();
int targetId = etcItem.getTargetClassId();
if (targetId == -1) {
player.sendMessage("This scroll has no class assigned.");
return;
}
if (player.getLevel() < MINIMUM_LEVEL) {
player.sendMessage("You must reach level " + MINIMUM_LEVEL + " to use this scroll.");
return;
}
if (player.getClassId().getId() == targetId) {
player.sendMessage("You already belong to this class.");
return;
}
if (player.isSubClassActive()) {
player.sendMessage("Cannot use while subclass is active.");
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
ClassId targetClass = ClassId.values()[targetId];
player.setClassId(targetId);
player.setBaseClass(targetId);
player.rewardSkills();
player.sendPacket(new SkillList(player));
player.broadcastUserInfo();
player.sendMessage("Your class has been changed to " + targetClass.name() + ".");
player.destroyItem(item, 1, true);
String message = "[ClassChangeScroll] Player " + player.getName() + " changed class to " + targetClass.name() + " (ID: " + targetId + ") using item ID: " + item.getItemId();
_log.info(message);
System.out.println(message);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package net.sf.l2j.gameserver.model.item.kind;
import net.sf.l2j.commons.data.StatSet;
import net.sf.l2j.gameserver.enums.items.EtcItemType;
import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.holder.IntIntHolder;
/**
* This class is dedicated to the management of EtcItem.
* Modified by Atrein
*/
public final class EtcItem extends Item {
private final String _handler;
private final int _sharedReuseGroup;
private EtcItemType _type;
private final int _reuseDelay;
private final IntIntHolder[] _skills;
private final int _level;
private final int _classId;
public EtcItem(StatSet set) {
super(set);
_type = set.getEnum("etcitem_type", EtcItemType.class, EtcItemType.NONE);
switch (getDefaultAction()) {
case soulshot:
case summon_soulshot:
case summon_spiritshot:
case spiritshot:
_type = EtcItemType.SHOT;
break;
}
_type1 = Item.TYPE1_ITEM_QUESTITEM_ADENA;
_type2 = Item.TYPE2_OTHER;
if (isQuestItem())
_type2 = Item.TYPE2_QUEST;
else if (getItemId() == PcInventory.ADENA_ID || getItemId() == PcInventory.ANCIENT_ADENA_ID)
_type2 = Item.TYPE2_MONEY;
_handler = set.getString("handler", null);
_sharedReuseGroup = set.getInteger("shared_reuse_group", -1);
_reuseDelay = set.getInteger("reuse_delay", 0);
_skills = set.getIntIntHolderArray("skills", null);
_level = set.getInteger("level", -1);
_classId = set.getInteger("class_id", -1);
}
@Override
public EtcItemType getItemType() {
return _type;
}
@Override
public int getItemMask() {
return getItemType().mask();
}
public String getHandlerName() {
return _handler;
}
public int getSharedReuseGroup() {
return _sharedReuseGroup;
}
public int getReuseDelay() {
return _reuseDelay;
}
public IntIntHolder[] getEtcSkills() {
return _skills;
}
public int getTargetLevel()
{
return _level;
}
public int getTargetClassId()
{
return _classId;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ItemHandler.java :
+import net.sf.l2j.gameserver.handler.itemhandlers.ClassChangeScroll;
+registerHandler(new ClassChangeScroll());
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Файл .xml в папке Items:
<item id="9311" type="EtcItem" name="Scroll: Bladedancer">
<set name="icon" val="icon.skill0350" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="480000" />
<set name="is_stackable" val="false" /><!--DON'T CHANGE!!! -->
<set name="is_sellable" val="true"/>
<set name="is_dropable" val="true"/>
<set name="is_destroyable" val="true"/>
<set name="is_depositable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ClassChangeScroll" />
<set name="class_id" val="34" /> <!-- Bladedancer -->
</item>
import java.util.logging.Logger;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.Playable;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.enums.actors.ClassId;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.EtcItem;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SkillList;
/**
* ClassChangeScroll by Atrein
*/
public class ClassChangeScroll implements IItemHandler {
private static final Logger _log = Logger.getLogger(ClassChangeScroll.class.getName());
private static final int MINIMUM_LEVEL = 40; // Мин. ур. исп.
static {
_log.info("[ClassChangeScroll] Loaded: ClassChangeScroll enabled.");
}
@Override
public void useItem(Playable playable, ItemInstance item, boolean forceUse) {
if (!(playable instanceof Player))
return;
Player player = (Player) playable;
EtcItem etcItem = item.getEtcItem();
int targetId = etcItem.getTargetClassId();
if (targetId == -1) {
player.sendMessage("This scroll has no class assigned.");
return;
}
if (player.getLevel() < MINIMUM_LEVEL) {
player.sendMessage("You must reach level " + MINIMUM_LEVEL + " to use this scroll.");
return;
}
if (player.getClassId().getId() == targetId) {
player.sendMessage("You already belong to this class.");
return;
}
if (player.isSubClassActive()) {
player.sendMessage("Cannot use while subclass is active.");
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
ClassId targetClass = ClassId.values()[targetId];
player.setClassId(targetId);
player.setBaseClass(targetId);
player.rewardSkills();
player.sendPacket(new SkillList(player));
player.broadcastUserInfo();
player.sendMessage("Your class has been changed to " + targetClass.name() + ".");
player.destroyItem(item, 1, true);
String message = "[ClassChangeScroll] Player " + player.getName() + " changed class to " + targetClass.name() + " (ID: " + targetId + ") using item ID: " + item.getItemId();
_log.info(message);
System.out.println(message);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package net.sf.l2j.gameserver.model.item.kind;
import net.sf.l2j.commons.data.StatSet;
import net.sf.l2j.gameserver.enums.items.EtcItemType;
import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.holder.IntIntHolder;
/**
* This class is dedicated to the management of EtcItem.
* Modified by Atrein
*/
public final class EtcItem extends Item {
private final String _handler;
private final int _sharedReuseGroup;
private EtcItemType _type;
private final int _reuseDelay;
private final IntIntHolder[] _skills;
private final int _level;
private final int _classId;
public EtcItem(StatSet set) {
super(set);
_type = set.getEnum("etcitem_type", EtcItemType.class, EtcItemType.NONE);
switch (getDefaultAction()) {
case soulshot:
case summon_soulshot:
case summon_spiritshot:
case spiritshot:
_type = EtcItemType.SHOT;
break;
}
_type1 = Item.TYPE1_ITEM_QUESTITEM_ADENA;
_type2 = Item.TYPE2_OTHER;
if (isQuestItem())
_type2 = Item.TYPE2_QUEST;
else if (getItemId() == PcInventory.ADENA_ID || getItemId() == PcInventory.ANCIENT_ADENA_ID)
_type2 = Item.TYPE2_MONEY;
_handler = set.getString("handler", null);
_sharedReuseGroup = set.getInteger("shared_reuse_group", -1);
_reuseDelay = set.getInteger("reuse_delay", 0);
_skills = set.getIntIntHolderArray("skills", null);
_level = set.getInteger("level", -1);
_classId = set.getInteger("class_id", -1);
}
@Override
public EtcItemType getItemType() {
return _type;
}
@Override
public int getItemMask() {
return getItemType().mask();
}
public String getHandlerName() {
return _handler;
}
public int getSharedReuseGroup() {
return _sharedReuseGroup;
}
public int getReuseDelay() {
return _reuseDelay;
}
public IntIntHolder[] getEtcSkills() {
return _skills;
}
public int getTargetLevel()
{
return _level;
}
public int getTargetClassId()
{
return _classId;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ItemHandler.java :
+import net.sf.l2j.gameserver.handler.itemhandlers.ClassChangeScroll;
+registerHandler(new ClassChangeScroll());
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Файл .xml в папке Items:
<item id="9311" type="EtcItem" name="Scroll: Bladedancer">
<set name="icon" val="icon.skill0350" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="480000" />
<set name="is_stackable" val="false" /><!--DON'T CHANGE!!! -->
<set name="is_sellable" val="true"/>
<set name="is_dropable" val="true"/>
<set name="is_destroyable" val="true"/>
<set name="is_depositable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ClassChangeScroll" />
<set name="class_id" val="34" /> <!-- Bladedancer -->
</item>