Well, sorry, there are no specialists here who can do this, especially the menu on the right, I have no idea how it can be implemented, even if someone could do it, it would be incredibly expensive. I'd suggest asking around on mmo-dev.??? No one answer for 1 month?
Are you sure about what you’re saying? Because I don’t think so. I think you are the right specialistActually, there’s nothing complicated here — the only issue is that the person is not a client, and no one can help them with this because they simply don’t have the source code.
The client shell only sends basic commands to the server, and the server itself controls the autofarm.
I have the source code of the client, and I’ve modified it so that it works with every command. My question is about the skill menu that it displays — I want to be able to choose and use any skill I want, for example skill 1/2/3, it doesn’t matter which ones, instead of the typical autofarm setup where you stack skills on F1/F2/F3/F4 chance/F5/F6/F7, etc.Actually, there’s nothing complicated here — the only issue is that the person is not a client, and no one can help them with this because they simply don’t have the source code.
The client shell only sends basic commands to the server, and the server itself controls the autofarm.
I can implement this for you based on rusacis sources. buy the sources and we can talk further.I have the source code of the client, and I’ve modified it so that it works with every command. My question is about the skill menu that it displays — I want to be able to choose and use any skill I want, for example skill 1/2/3, it doesn’t matter which ones, instead of the typical autofarm setup where you stack skills on F1/F2/F3/F4 chance/F5/F6/F7, etc.
Basically, the main question here is about the skill panel: I want the skills to not be arranged on the bottom skill bar, but still be able to cast them. The custom interface button is easy to connect anyway; it’s already shared in other forums, and I can share it here too.